AoeStats
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Arena

507865527Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1541
+13
🇲🇽 Spanish · Mexico
1541
+13
🇯🇵 Spanish · Japan
1497
-14
🇵🇪 Khmer · Peru
1455
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,062 8:22 20:52 38:02 ⚔ Towers FC
38 1,778 11:22 15:20 34:28 ⛏ Fast Castle
36 1,675 10:48 14:00 28:17 ⛏ Fast Castle
25 1,177 10:05 20:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,780 12,166 11,270 1,670 45,886 51,856
15,650 17,163 7,425 1,855 42,093 47,028
13,595 12,660 9,465 2,170 37,890 41,657
5,680 4,285 1,715 1,025 12,705 13,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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