AoeStats
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Arabia

507861114Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 39m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1565
+16
🇺🇸 Britons · United States
1553
+16
🇲🇽 Burmese · Mexico
1557
-16
🇲🇽 Inca · Mexico
1557
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 3,079 8:26 23:00 38:46 ⚔ Scout Rush
61 2,380 8:56 23:09 38:30 ⚔ Archer Rush
51 1,996 8:33 25:35 — ⚔ Archer Rush
48 1,894 9:15 23:03 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,970 8,650 7,395 850 32,865 33,927
10,670 11,686 8,505 300 31,161 33,917
15,285 7,241 8,185 300 31,011 33,801
8,850 9,599 6,270 330 25,049 27,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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