AoeStats
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Lombardia

507854402Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 67m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1545
+12
🇲🇽 Saracens · Mexico
1545
+12
🇺🇸 Wei · United States
1468
-12
🇫🇷 Franks · France
1461
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 4,618 8:43 22:46 38:47 ⚔ Scout Rush
57 3,811 8:27 21:35 37:59 ⚔ Archer Rush
46 3,079 9:18 22:19 38:14 ⚔ Archer Rush
40 2,649 8:23 18:39 34:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,310 19,312 20,525 3,925 103,072 106,870
26,115 35,073 21,275 2,565 85,028 90,765
28,355 17,542 31,845 4,205 81,947 87,255
39,350 26,151 12,960 690 79,151 80,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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