AoeStats
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Nomad

507847089Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 65m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1527
+18
🇲🇽 Bengalis · Mexico
1527
+18
🇦🇷 Lithuanians · Argentina
1572
-18
🇦🇷 Tatars · Argentina
1572
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 3,104 12:51 16:30 37:53 ⛏ Fish Boom FC
41 2,671 12:59 21:05 41:27 ⛏ Fish Boom FC
41 2,688 12:35 19:18 41:51 ⛏ Fish Boom FC
40 2,586 13:48 17:35 37:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,890 33,436 11,905 2,260 86,491 95,669
32,015 22,170 14,200 4,560 72,945 82,153
29,135 25,942 14,840 2,515 72,432 71,530
14,850 30,915 18,465 7,030 71,260 78,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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