AoeStats
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Nomad

504927581Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 28m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mapuche · United Kingdom
1605
+11
🇲🇽 Dravidians · Mexico
1451
+17
🇲🇽 Dravidians · Mexico
1543
-16
🇲🇽 Byzantines · Mexico
1444
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,385 11:39 16:39 — ⛏ Fish Boom FC into Galleys
44 1,253 14:11 20:31 — ⛏ Fish Boom into Galleys FC
35 999 13:58 18:05 — ⛏ Fish Boom FC
34 972 14:12 17:52 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,300 7,673 1,975 340 16,288 16,308
4,200 8,439 2,390 140 15,169 15,343
7,235 4,350 2,115 950 14,650 15,675
4,300 7,260 2,555 200 14,315 14,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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