Fortress
509792754Analyzed4v4 RM
·
3d ago on Sep 28, 2026·
64m 43s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Jomaloro
A
Feudal Age
7:53
vs 7:49
btm 47%
Castle Age
11:55
vs 12:34
top 33%
Imperial Age
26:45
vs 28:24
top 34%
eAPM
30
vs 25
top 36%
First military
13:49
vs 15:31
top 35%
▼
Loom after the Feudal click (49:45) — usually safest before it
▲
Town centers almost never idle — 5s across the first 11:55
hugobsky
A
Feudal Age
7:45
vs 7:49
top 47%
Castle Age
11:32
vs 12:34
top 20%
Imperial Age
25:46
vs 28:24
top 24%
eAPM
38
vs 25
top 19%
First military
26:39
vs 15:31
btm 5%
▲
Fast Castle Age at 11:32 — faster than 80% of analysed players on Fortress
▲
Fast Imperial Age at 25:46 — faster than 76% of analysed players on Fortress
▲
High eAPM (38) — top quarter of analysed players
▼
First military only at 26:39 (Trebuchet) — later than 95% of analysed players on Fortress
▲
Town centers almost never idle — 25s across the first 11:31
Zerg Ramfire
D
Feudal Age
8:24
vs 7:49
btm 27%
Castle Age
17:29
vs 12:34
btm 7%
Imperial Age
34:10
vs 28:24
btm 14%
eAPM
20
vs 25
btm 31%
First military
11:21
vs 15:31
top 9%
▼
Slow Castle Age at 17:29 — slower than 93% of analysed players on Fortress
▼
Slow Imperial Age at 34:10 — slower than 86% of analysed players on Fortress
▼
Loom after the Feudal click (10:49) — usually safest before it
▲
Early military at 11:21 (Spearman) — earlier than 91% of analysed players on Fortress
▲
Town centers almost never idle — 45s across the first 17:29
Great Gali Djowo
D
Feudal Age
8:58
vs 7:49
btm 14%
Castle Age
13:07
vs 12:34
btm 40%
Imperial Age
29:39
vs 28:24
btm 40%
eAPM
13
vs 25
btm 11%
First military
13:30
vs 15:31
top 32%
▼
Slow Feudal Age at 8:58 — slower than 86% of analysed players on Fortress
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (8:04) — usually safest before it
▲
Town centers almost never idle — 8s across the first 13:07
PapiChullo
C
Feudal Age
8:14
vs 7:49
btm 32%
Castle Age
12:47
vs 12:34
btm 46%
Imperial Age
30:19
vs 28:24
btm 34%
eAPM
15
vs 25
btm 16%
First military
17:52
vs 15:31
btm 34%
▼
Low eAPM (15) — busier hands win idle time back
▲
Town centers almost never idle — 16s across the first 12:47
Tall Blonde Beautiful
D
Feudal Age
8:56
vs 7:49
btm 15%
Castle Age
12:31
vs 12:34
top 49%
Imperial Age
33:10
vs 28:24
btm 18%
eAPM
15
vs 25
btm 16%
First military
17:52
vs 15:31
btm 34%
▼
Slow Feudal Age at 8:56 — slower than 85% of analysed players on Fortress
▼
Slow Imperial Age at 33:10 — slower than 82% of analysed players on Fortress
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (18:35) — usually safest before it
SlickSloth
D
Feudal Age
9:00
vs 7:49
btm 14%
Castle Age
14:21
vs 12:34
btm 24%
Imperial Age
34:28
vs 28:24
btm 13%
eAPM
17
vs 25
btm 22%
First military
24:08
vs 15:31
btm 10%
▼
Slow Feudal Age at 9:00 — slower than 86% of analysed players on Fortress
▼
Slow Castle Age at 14:21 — slower than 76% of analysed players on Fortress
▼
Slow Imperial Age at 34:28 — slower than 87% of analysed players on Fortress
▼
Low eAPM (17) — busier hands win idle time back
▼
First military only at 24:08 (Battle Elephant) — later than 90% of analysed players on Fortress
▲
Town centers almost never idle — 28s across the first 14:20
Koality
S
Feudal Age
7:06
vs 7:49
top 17%
Castle Age
10:57
vs 12:34
top 6%
Imperial Age
29:35
vs 28:24
btm 40%
eAPM
40
vs 25
top 16%
First military
11:40
vs 15:31
top 12%
▲
Fast Feudal Age at 7:06 — faster than 83% of analysed players on Fortress
▲
Fast Castle Age at 10:57 — faster than 94% of analysed players on Fortress
▲
High eAPM (40) — top quarter of analysed players
▼
Loom after the Feudal click (28:51) — usually safest before it
▲
Early military at 11:40 (Monk) — earlier than 88% of analysed players on Fortress
▲
Town centers almost never idle — 32s across the first 10:57