AoeStats
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Arabia

510111352Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 47m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Burgundians · Venezuela
1292
+16
🇦🇷 Vietnamese · Argentina
1283
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,532 9:21 22:25 43:47 ⚔ Scout Rush
39 1,862 9:27 23:04 42:39 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,755 12,736 11,865 2,530 45,886 49,440
16,295 15,714 7,900 2,295 42,204 49,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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