AoeStats
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Oasis

509474203Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 14m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1392
+14
🇨🇱 Hindustanis · Chile
1368
+15
🇻🇪 Dravidians · Venezuela
1357
+16
🇧🇷 Magyars · Brazil
1322
+17
🇮🇳 Teutons · India
1432
-18
🇧🇷 Gurjaras · Brazil
1420
-18
🇦🇷 Britons · Argentina
1306
-14
🇺🇸 Saracens · United States
1253
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 801 9:14 — — ⚔ Scout Rush
52 768 9:50 — — ⚔ Archer Rush
39 582 9:52 — — ⚔ Archer Rush
36 535 8:46 — — ⚔ Archer Rush
31 460 10:10 — — ⚔ Scout Rush
30 449 10:05 — — ⚔ Scout Rush
28 411 11:09 — — ⛏ Fast Castle
23 345 9:19 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,055 1,920 150 0 5,125 5,070
3,045 1,740 50 0 4,835 5,241
2,925 1,551 50 0 4,526 4,879
2,200 1,633 595 0 4,428 4,527
2,000 1,653 505 0 4,158 4,310
1,930 1,900 230 0 4,060 4,512
2,450 1,315 250 0 4,015 5,441
2,050 1,310 455 0 3,815 4,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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