AoeStats
← Koprulu Mehmed PASA_☾☆

Black Forest

510752743Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 31m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
649
+8
🇹🇷 Huns · Türkiye
641
+8
🇸🇪 Turks · Sweden
606
+9
🇨🇳 Franks · China
488
-10
🇬🇧 Inca · United Kingdom
485
-9
🇩🇰 Portuguese · Denmark
353
-6
Player eAPM Actions Feudal Castle Imperial Opening
17 526 13:29 22:46 — ⛏ Fast Castle
15 461 13:22 20:32 — ⛏ Fast Castle
15 463 11:47 21:34 — ⛏ Fast Castle
10 304 16:27 28:43 — ⛏ Fast Castle
6 175 15:30 24:40 — ◆ FC into Fast Imp
3 109 13:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,800 9,256 1,955 1,155 21,166 23,041
7,900 5,605 635 730 14,870 16,422
6,880 3,731 2,380 925 13,916 14,044
5,550 4,924 755 750 11,979 13,826
3,775 2,961 1,340 995 9,071 10,523
1,925 1,825 0 0 3,750 4,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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