AoeStats
← Koprulu Mehmed PASA_☾☆

Black Forest

508504923Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 30m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
629
+18
🇺🇸 Spanish · United States
579
+20
🇦🇷 Vietnamese · Argentina
572
+22
🇨🇾 Teutons · Cyprus
566
+21
703
-21
🇵🇪 Turks · Peru
703
-21
664
-20
🇹🇷 Franks · Türkiye
646
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 1,095 11:34 22:58 — ⚔ Skirmisher Rush
16 481 18:10 — — ⚔ M@A Rush
15 457 10:50 24:11 —
14 434 12:13 — —
13 381 12:21 — —
13 403 22:21 — —
10 316 17:36 — — ⚔ M@A into Towers
6 176 20:02 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,145 4,840 1,310 750 13,045 14,561
5,175 4,448 350 270 10,243 13,132
4,225 3,820 650 0 8,695 10,372
4,555 2,827 480 520 8,382 9,225
3,325 2,756 230 820 7,131 8,470
3,460 2,640 340 250 6,690 9,897
2,845 2,710 50 300 5,905 7,416
2,340 1,718 20 125 4,203 6,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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