AoeStats
← Koprulu Mehmed PASA_☾☆

Hill Fort

506896151Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 101m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
708
+18
🇩🇪 Turks · Germany
697
+18
🇨🇿 Armenians · Czechia
656
+20
🇨🇳 Franks · China
798
-21
🇺🇸 Celts · United States
746
-21
🇹🇷 Huns · Türkiye
676
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 2,138 13:12 24:57 32:06 ⚔ Archer Rush
20 1,986 12:47 24:11 36:04 ⛏ Fish Boom FC
19 1,922 11:07 19:08 43:03 ⚔ FC into Archers
15 1,517 11:07 18:35 32:11 ⛏ Fast Castle
9 931 13:25 26:21 37:42 ⛏ Fast Castle
7 701 11:18 21:33 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,175 36,643 30,060 4,070 136,948 168,755
49,170 27,035 50,945 4,800 131,950 139,869
57,960 38,405 25,495 7,540 129,400 140,336
28,340 47,460 24,185 3,100 103,085 123,006
13,900 17,275 12,225 3,450 46,850 50,011
11,605 7,115 5,890 1,500 26,110 32,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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