AoeStats
← CentralCrown20

Arabia

506305586Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 61m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
641
+16
🇦🇷 Persians · Argentina
641
+17
🇺🇸 Tatars · United States
660
-22
🇺🇸 Mongols · United States
647
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,331 11:35 18:36 44:14 ⛏ Fast Castle
18 1,128 13:13 27:14 47:05 ⚔ Scouts into Archers
17 1,060 10:54 26:05 41:47 ⚔ Scouts into Skirms
14 864 11:37 20:45 38:18 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
44,280 18,787 19,190 4,020 86,277 100,402
29,130 21,010 16,895 3,390 70,425 85,342
23,325 21,050 5,465 3,015 52,855 61,734
14,750 12,605 12,360 1,650 41,365 54,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.