AoeStats
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Nomad

508453523Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 38m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1458
+16
🇨🇦 Romans · Canada
1457
+16
🇬🇧 Gurjaras · United Kingdom
1480
-18
🇮🇹 Ethiopians · Italy
1419
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,875 13:57 21:15 35:25 ⛏ Fish Boom into Fire Galleys FC
37 1,430 13:09 16:58 — ⛏ Fish Boom FC
35 1,370 14:46 22:17 — ⚔ Fish Boom into Archers
32 1,246 15:14 22:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,450 13,145 5,005 2,370 33,970 36,629
12,675 13,379 2,885 2,535 31,474 36,021
8,820 11,760 3,925 2,505 27,010 28,266
7,000 6,968 3,205 1,120 18,293 21,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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