AoeStats
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MegaRandom

508285959Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 49m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1460
+20
🇩🇪 Tatars · Germany
1453
+21
🇩🇪 Mapuche · Germany
1620
-23
🇬🇧 Burgundians · United Kingdom
1498
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,504 10:23 21:57 39:36 ⚔ Scouts into Skirms
50 2,498 10:19 22:06 37:24 ⚔ Archer Rush
49 2,421 14:20 26:28 43:06 ⚔ Scout Rush
36 1,789 10:06 22:08 38:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,715 11,999 10,690 5,140 54,544 60,349
26,265 15,740 8,545 3,025 53,575 54,121
15,960 15,271 11,295 2,150 44,676 50,272
17,845 12,622 6,450 3,480 40,397 41,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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