AoeStats
← Fazzz7z

Arabia

507262524Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 41m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1452
+13
🇨🇳 Ethiopians · China
1418
+14
🇨🇱 Magyars · Chile
1387
-13
🇩🇪 Japanese · Germany
1384
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,145 9:14 22:11 — ⚔ M@A into Skirms into Archers
61 2,554 9:37 22:05 41:32 ⚔ Scout Rush
59 2,458 8:41 25:47 40:49 ⚔ Archer Rush
46 1,938 9:40 25:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,655 10,992 10,245 950 40,842 42,945
18,010 8,007 8,900 865 35,782 35,640
10,480 11,879 5,790 1,650 29,799 31,958
8,970 8,813 5,865 975 24,623 26,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.