AoeStats
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Fortress

507257686Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 45m 3s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1530
+14
🇨🇳 Dravidians · China
1523
+14
🇧🇷 Japanese · Brazil
1491
-15
🇬🇧 Khmer · United Kingdom
1465
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,569 7:25 12:03 24:40 ⛏ Fast Castle
46 2,091 7:12 11:05 25:52 ⛏ Fast Castle
43 1,937 8:16 13:53 36:48 ⛏ Fast Castle
40 1,794 8:46 12:35 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,365 28,525 13,345 2,970 80,205 86,873
21,995 21,760 18,495 2,410 64,660 68,807
27,260 21,815 8,780 2,660 60,515 64,908
22,965 20,450 7,175 3,745 54,335 57,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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