AoeStats
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Arena

507220330Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 41m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1667
+3
🇬🇧 Khmer · United Kingdom
1429
+9
🇦🇺 Portuguese · Australia
1328
-7
🇲🇽 Burmese · Mexico
1237
-5
Player eAPM Actions Feudal Castle Imperial Opening
48 1,992 11:00 14:09 32:49 ⚔ FC into Scouts
46 1,899 9:34 13:59 28:30 ⛏ Fast Castle
41 1,706 10:57 14:56 32:43 ⛏ Fast Castle
25 1,058 10:45 14:28 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,975 22,290 13,135 2,900 56,300 65,749
20,580 13,305 5,430 3,100 42,415 45,605
18,930 12,440 8,040 1,500 40,910 43,505
9,475 10,865 7,090 2,150 29,580 30,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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