AoeStats
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Arena

507125859Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 64m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1410
+19
🇩🇪 Spanish · Germany
1382
+20
🇩🇪 Vietnamese · Germany
1525
-22
🇨🇿 Huns · Czechia
1422
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,410 10:55 15:08 37:23 ⛏ Fast Castle
37 2,398 10:50 15:55 28:39 ⛏ Fast Castle
30 1,901 11:24 15:00 34:02 ⛏ Fast Castle
30 1,940 11:24 14:57 52:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,950 38,490 25,680 4,505 122,625 132,899
54,645 38,145 23,280 4,550 120,620 126,379
29,545 26,477 3,905 1,770 61,697 69,934
21,500 19,028 12,030 2,250 54,808 55,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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