AoeStats
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Oasis

507119192Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 45m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1490
+14
🇩🇪 Maya · Germany
1419
+18
🇷🇺 Franks · Russia
1468
-17
🇬🇧 Italians · United Kingdom
1425
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,637 11:05 14:38 31:52 ⛏ Fast Castle
46 2,099 9:25 21:04 30:59 ⚔ Archer Rush
32 1,453 8:59 25:36 45:05 ⚔ Scouts into Towers
32 1,468 10:32 16:49 37:42

Resources

Player Food Wood Gold Stone Spent Collected
22,810 23,234 12,660 3,175 61,879 69,981
10,125 16,186 13,180 200 39,691 41,876
16,115 9,214 7,895 1,625 34,849 35,483
12,475 12,635 4,750 935 30,795 34,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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