AoeStats
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Fortress

507114426Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 25m 37s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1536
+13
🇬🇧 Italians · United Kingdom
1408
+17
🇲🇽 Italians · Mexico
1497
-17
🇬🇧 Persians · United Kingdom
1409
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,366 8:04 12:25 15:57 ◆ FC into Fast Imp
43 1,100 7:44 11:38 24:54 ⛏ Fast Castle
35 903 7:54 11:36 — ⛏ Fast Castle
32 825 6:58 11:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,325 7,480 2,430 895 21,130 22,140
9,850 7,280 3,535 215 20,880 23,047
8,010 5,430 2,305 100 15,845 18,611
7,400 3,270 4,950 100 15,720 16,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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