Arabia
506834024Analyzed2v2 RM
·
17d ago on Sep 15, 2026·
22m 21s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 233,926 analysed team-game players on Arabia.
A Mongolito
A
Feudal Age
9:21
vs 10:18
top 20%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
27
vs 31
btm 41%
First military
9:32
vs 11:39
top 10%
▲
Fast Feudal Age at 9:21 — faster than 80% of analysed players on Arabia
▲
Early military at 9:32 (Spearman) — earlier than 90% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 22:21
aka Frost1e
S
Feudal Age
9:43
vs 10:18
top 32%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
70
vs 31
top 4%
First military
7:58
vs 11:39
top 2%
▲
High eAPM (70) — top quarter of analysed players
▲
Early military at 7:58 (Militia) — earlier than 98% of analysed players on Arabia
Grrgrag
S
Feudal Age
9:43
vs 10:18
top 32%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
55
vs 31
top 12%
First military
10:22
vs 11:39
top 26%
▲
High eAPM (55) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 22:21
Fazzz7z
S
Feudal Age
9:05
vs 10:18
top 12%
Castle Age
22:02
vs 22:29
top 44%
Imperial Age
—
vs 39:58
btm 0%
eAPM
58
vs 31
top 9%
First military
9:46
vs 11:39
top 13%
▲
Fast Feudal Age at 9:05 — faster than 88% of analysed players on Arabia
▲
High eAPM (58) — top quarter of analysed players
▲
Early military at 9:46 (Scout Cavalry) — earlier than 87% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 22:02