AoeStats
← Fazzz7z

Socotra

506825783Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 37m 17s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1341
+17
🇬🇧 Khmer · United Kingdom
1301
+18
🇬🇧 Franks · United Kingdom
1416
-20
🇦🇷 Burgundians · Argentina
1296
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 2,644 10:45 28:14 — ⚔ M@A into Skirms into Archers
64 2,398 9:30 24:26 — ⚔ Scout Rush
58 2,169 10:10 28:13 — ⚔ Archer Rush
52 1,942 8:13 25:47 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,365 6,281 5,325 225 25,196 25,539
12,555 7,175 2,105 200 22,035 24,225
7,925 7,654 3,575 225 19,379 19,976
5,675 7,003 4,195 225 17,098 17,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.