AoeStats
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Nomad

506810619Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 29m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1425
+10
🇬🇧 Franks · United Kingdom
1405
+11
🇮🇹 Japanese · Italy
1328
-12
🇮🇹 Saracens · Italy
1259
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 1,427 12:43 22:00 — ⛏ Fish Boom into Fire Galleys FC
34 1,002 14:25 21:58 — ⛏ Fish Boom into Galleys FC
31 924 14:28 18:21 — ⛏ Fish Boom FC
21 633 14:54 19:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,710 7,193 1,160 2,265 18,328 19,021
7,150 8,185 1,550 950 17,835 19,231
5,575 7,655 1,510 1,600 16,340 16,149
4,550 4,934 340 300 10,124 10,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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