AoeStats
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MegaRandom

506719427Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1362
+18
🇪🇸 Malians · Spain
1360
+18
🇫🇷 Tatars · France
1400
-19
🇬🇧 Khitans · United Kingdom
1390
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,098 10:41 14:57 32:08 ⛏ Fish Boom FC
52 2,912 11:25 15:29 44:56 ⚔ Fish Boom FC into Scouts
41 2,293 11:16 15:43 37:22 ⛏ Fish Boom FC
22 1,250 10:24 17:30 35:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,815 26,565 3,450 2,700 85,530 91,573
38,790 22,374 3,385 2,625 67,174 67,960
41,530 14,568 4,310 4,455 64,863 67,435
10,755 21,972 9,085 160 41,972 43,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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