AoeStats
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Socotra

506622663Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 36m 1s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1385
+14
1336
+16
🇬🇧 Maya · United Kingdom
1441
-20
🇬🇧 Romans · United Kingdom
1216
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 2,497 9:42 21:50 — ⚔ Archer Rush
50 1,787 9:17 23:11 — ⚔ Scout Rush
39 1,389 9:50 30:03 — ⚔ Archers into Skirms
22 801 9:19 26:51 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,955 9,710 5,755 135 23,555 26,349
9,955 5,080 4,020 100 19,155 21,214
7,425 6,103 2,205 225 15,958 16,899
5,620 5,730 1,095 325 12,770 13,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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