AoeStats
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Nomad

505057330Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 32m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malians · Netherlands
1359
+20
🇳🇱 Spanish · Netherlands
1355
+20
🇨🇳 Poles · China
1447
-20
🇬🇧 Mongols · United Kingdom
1446
-20
Player eAPM Actions Feudal Castle Imperial Opening
51 1,677 14:16 18:32 — ⛏ Fish Boom FC
45 1,458 12:36 17:46 32:36 ⛏ Fish Boom FC
44 1,453 13:43 18:47 — ⛏ Fish Boom FC into Fire Galleys
37 1,216 13:49 26:36 — ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,455 8,482 1,380 1,660 21,977 21,810
8,020 4,420 2,730 1,500 16,670 16,888
5,760 5,349 400 1,420 12,929 12,720
5,780 3,394 1,900 750 11,824 12,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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