AoeStats
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MegaRandom

510819115Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 24m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1132
+16
🇳🇱 Bulgarians · Netherlands
1079
+17
🇪🇸 Vikings · Spain
1159
-18
🇪🇸 Mongols · Spain
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 1,957 8:48 19:01 — ⚔ Scout Rush
57 1,388 9:39 13:47 — ⛏ Fast Castle
36 891 9:02 14:35 — ⚔ Scouts into Archers
16 397 8:38 13:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,070 4,155 1,720 1,415 14,360 16,503
8,170 2,750 2,695 0 13,615 14,057
6,625 3,420 1,730 100 11,875 12,837
5,370 3,417 2,000 650 11,437 14,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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