AoeStats
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Arabia

510590694Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 29m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1100
+16
🇹🇼 Vietnamese · Taiwan
1097
+16
🇦🇷 Magyars · Argentina
1094
+16
🇹🇼 Franks · Taiwan
1092
+16
🇪🇸 Turks · Spain
1150
-17
🇪🇸 Mongols · Spain
1087
-16
1083
-16
🇮🇹 Chinese · Italy
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 2,104 9:33 23:01 — ⚔ Archer Rush
48 1,424 10:02 22:50 — ⚔ Archer Rush
48 1,411 10:22 15:11 — ⛏ Fast Castle
45 1,316 9:30 21:14 — ⚔ Scout Rush
35 1,034 11:31 — — ⚔ Scout Rush
28 837 9:30 25:35 — ⚔ Scout Rush
15 451 12:37 26:26 — ⚔ Skirmisher Rush
12 358 12:49 27:06 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,025 7,190 4,245 100 18,560 19,247
5,905 6,223 2,590 100 14,818 15,693
6,280 5,835 1,330 850 14,295 16,150
6,800 4,456 1,925 100 13,281 16,001
6,900 3,510 350 100 10,860 11,754
7,090 2,917 50 0 10,057 10,700
4,740 4,101 790 250 9,881 11,070
4,205 3,439 655 260 8,559 9,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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