Four Lakes
509117731Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
30m 24s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
roberts194's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
KUYARZERA
B
Feudal Age
11:31
vs 10:51
btm 31%
Castle Age
15:34
vs 20:09
top 5%
Imperial Age
—
vs 36:23
btm 0%
eAPM
25
vs 32
btm 34%
First military
21:47
vs 12:45
btm 6%
▲
Fast Castle Age at 15:34 — faster than 95% of analysed players on Four Lakes
▼
Loom after the Feudal click (12:07) — usually safest before it
▼
First military only at 21:47 (Mangonel) — later than 94% of analysed players on Four Lakes
▲
Town centers almost never idle — 23s across the first 15:34
roberts194
A
Feudal Age
10:35
vs 10:51
top 41%
Castle Age
15:15
vs 20:09
top 4%
Imperial Age
28:29
vs 36:23
top 3%
eAPM
21
vs 32
btm 23%
First military
17:28
vs 12:45
btm 17%
▲
Fast Castle Age at 15:15 — faster than 96% of analysed players on Four Lakes
▲
Fast Imperial Age at 28:29 — faster than 97% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 1s across the first 15:15