AoeStats
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MegaRandom

507997025Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 36m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1035
+17
🇹🇼 Bohemians · Taiwan
1035
+17
🇦🇹 Britons · Austria
1100
-18
🇹🇷 Franks · Türkiye
1027
-34
Player eAPM Actions Feudal Castle Imperial Opening
35 1,297 10:53 19:06 26:30 ⛏ Fast Castle
26 975 9:41 20:19 — ⚔ FC into Archers
25 907 10:49 15:39 — ⛏ Fast Castle
13 468 13:59 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,265 6,922 3,430 1,400 21,017 25,229
9,470 5,549 3,190 2,325 20,534 21,228
5,655 7,456 2,285 850 16,246 17,816
6,780 2,839 1,595 1,925 13,139 12,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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