AoeStats
← BigOleChunguss

Arena

510409508Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1059
+16
🇺🇸 Byzantines · United States
1043
+16
🇮🇹 Byzantines · Italy
1054
-16
🇮🇹 Franks · Italy
1053
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,892 11:11 15:17 30:48 ⛏ Fast Castle
29 1,515 11:24 15:51 28:19 ⛏ Fast Castle
18 974 10:49 17:23 31:23 ⛏ Fast Castle
18 931 10:31 15:32 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,395 26,285 19,725 4,150 64,555 82,848
26,580 19,895 16,390 860 63,725 66,622
29,645 15,815 14,045 2,150 61,655 71,824
22,350 19,615 7,855 3,555 53,375 56,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.