AoeStats
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Fortress

510192828Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 51m 55s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1081
+18
🇺🇸 Berbers · United States
1063
+18
🇩🇪 Sicilians · Germany
1117
-18
🇩🇪 Spanish · Germany
1116
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,929 7:36 11:40 26:15 ⛏ Fast Castle
35 1,796 7:39 13:47 32:35 ⛏ Fast Castle
32 1,676 8:31 12:28 32:42 ⛏ Fast Castle
28 1,450 7:29 11:37 26:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,970 17,645 15,390 2,675 66,680 76,913
26,060 13,445 15,465 950 55,920 59,040
25,455 15,245 6,825 2,125 49,650 52,543
17,100 14,780 11,650 4,900 48,430 63,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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