AoeStats
← Ardino18

Nomad

504564543Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 47m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1022
+14
🇺🇸 Vikings · United States
1008
+15
🇺🇸 Tatars · United States
1001
+15
🇹🇷 Slavs · Türkiye
1068
-18
🇹🇷 Britons · Türkiye
1022
-16
🇹🇷 Turks · Türkiye
862
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,809 12:52 18:02 37:38 ⛏ Fish Boom FC
37 1,731 14:16 24:33 38:30 ⛏ Fish Boom into Fire Galleys into Galleys FC
26 1,215 14:19 18:20 34:27 ⛏ Fish Boom FC
24 1,134 13:20 19:03 29:19 ⛏ Fish Boom FC
14 663 18:11 — — ⚔ Fish Boom into Fire Galleys into Archers
10 455 20:08 40:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,590 14,045 8,240 4,550 56,425 63,526
13,765 21,205 9,155 1,105 45,230 52,255
16,385 9,455 7,095 1,800 34,735 40,554
12,230 6,993 6,770 1,400 27,393 30,131
4,925 5,654 1,180 200 11,959 12,245
5,875 3,905 265 1,050 11,095 13,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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