AoeStats
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Arena

504557893Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 36m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1057
+11
🇹🇷 Ethiopians · Türkiye
1009
+13
🇹🇷 Slavs · Türkiye
841
+21
🇩🇪 Poles · Germany
981
-16
🇳🇱 Hindustanis · Netherlands
946
-15
🇹🇷 Lithuanians · Türkiye
915
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,079 10:39 16:04 20:13 ◆ FC into Fast Imp
28 1,044 10:39 15:33 29:41 ⛏ Fast Castle
16 603 10:17 14:16 — ⛏ Fast Castle
16 598 10:02 18:05 27:27 ◆ FC into Fast Imp
15 558 12:06 24:15 — ⛏ Fast Castle
14 505 10:37 20:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,870 8,265 3,635 2,280 26,050 31,105
9,945 6,445 5,650 0 22,040 23,901
9,185 7,840 2,385 950 20,360 24,913
7,850 5,500 2,820 2,800 18,970 22,891
8,495 3,390 1,625 2,055 15,565 19,565
5,995 4,865 2,275 1,625 14,760 16,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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