AoeStats
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Arabia

504117602Analyzed
1v1 RM · 28d ago on Sep 4, 2026· 169m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
2072
+21
🇦🇷 Franks · Argentina
2192
-21
Player eAPM Actions Feudal Castle Imperial Opening
76 12,960 8:18 20:22 35:59 ⚔ Scout Rush
59 10,023 8:49 19:06 36:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
318,645 106,525 53,295 4,930 483,395 485,375
214,985 77,272 43,875 7,115 343,247 374,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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