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Arabia

503220206Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 46m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1224
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1416
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,632 9:35 23:28 — ⚔ Scout Rush
57 2,640 9:25 22:22 42:55 ⚔ Scout Rush
26 1,224 9:07 25:37 — ⚔ Scout Rush
25 1,170 10:32 21:18 46:08 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,630 10,049 7,935 1,605 38,219 39,982
17,160 11,740 5,310 1,500 35,710 40,292
20,465 9,072 5,925 200 35,662 39,025
8,770 4,918 1,800 225 15,713 15,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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