AoeStats
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Nomad

509968121Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 40m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Vietnamese · Greece
830
+15
🇨🇿 Japanese · Czechia
827
+15
🇺🇸 Khmer · United States
843
-16
🇺🇦 Slavs · Ukraine
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,080 16:19 26:52 40:01 ⚔ Scout Rush
16 655 18:22 25:03 — ⛏ Fish Boom FC
15 604 16:33 26:03 — ⛏ Fish Boom FC
13 519 16:13 24:59 37:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,990 11,326 550 2,540 23,406 30,443
7,225 8,675 2,590 3,070 21,560 25,811
8,370 5,419 3,270 4,100 21,159 23,052
9,165 6,925 1,965 400 18,455 20,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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