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Arena

509961346Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 54m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
840
+16
🇹🇷 Vikings · Türkiye
756
+19
🇬🇷 Vietnamese · Greece
848
-18
🇳🇱 Koreans · Netherlands
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,678 9:45 16:59 25:02 ◆ FC into Fast Imp
30 1,623 9:36 18:44 30:49 ⛏ Fast Castle
28 1,512 13:33 19:55 32:40 ⛏ Fast Castle
9 510 10:38 19:02 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,820 26,250 15,655 2,330 78,055 79,935
27,245 13,020 9,965 2,050 52,280 64,379
26,185 13,870 8,425 3,000 51,480 59,593
9,720 7,475 4,615 850 22,660 25,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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