AoeStats
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Arena

509917958Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 45m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Vietnamese · Greece
835
+13
🇦🇷 Sicilians · Argentina
709
+18
🇦🇷 Bohemians · Argentina
811
-17
🇦🇷 Magyars · Argentina
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,499 11:10 18:51 30:37 ⛏ Fast Castle
23 1,038 11:00 18:48 34:25
20 908 10:59 38:31 — ⛏ Fast Castle
19 866 31:12 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
13,910 19,935 5,970 2,150 41,965 45,514
13,400 13,730 7,900 3,600 38,630 48,524
6,105 3,605 620 450 10,780 10,717
2,520 2,183 140 400 5,243 5,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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