AoeStats
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Arena

510266927Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 44m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
956
+16
🇳🇱 Malians · Netherlands
951
+16
🇨🇳 Cumans · China
912
+18
🇦🇷 Huns · Argentina
1130
-24
🇨🇳 Chinese · China
914
-42
🇵🇬 Vikings · Papua New Guinea
809
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,512 12:36 17:43 — ⛏ Fast Castle
33 1,472 10:55 17:55 29:55 ⛏ Fast Castle
27 1,178 11:22 20:06 37:16 ⚔ FC into Archers
25 1,081 11:57 17:03 33:30 ⛏ Fast Castle
16 687 15:57 22:54 29:44 ◆ FC into Fast Imp
10 428 11:16 20:48 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,140 10,210 10,285 1,900 43,535 51,216
15,125 14,515 5,480 2,250 37,370 40,071
18,255 6,785 5,735 2,415 33,190 38,029
14,145 7,625 5,170 1,050 27,990 30,310
11,960 8,025 5,490 2,350 27,825 31,059
12,150 8,155 5,090 200 25,595 33,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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