AoeStats
← Hoya Lacunosa Amarillo

Arena

508282973Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 20m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1504
+11
🇫🇷 Lithuanians · France
1443
+14
🇩🇪 Armenians · Germany
1383
+16
🇩🇪 Huns · Germany
1383
+16
🇨🇳 Mongols · China
1495
-18
🇷🇺 Japanese · Russia
1360
-13
🇩🇰 Dravidians · Denmark
1359
-13
🇹🇷 Ethiopians · Türkiye
1355
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 768 11:00 14:37 — ⛏ Fast Castle
37 766 8:59 — — ⚔ Towers FC
30 622 11:21 16:35 — ⛏ Fast Castle
29 597 11:35 15:24 — ⛏ Fast Castle
25 515 10:55 14:32 — ⛏ Fast Castle
22 464 9:39 14:30 — ⛏ Fast Castle
15 318 — — —
14 295 9:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,850 3,425 470 775 8,520 9,211
4,460 2,470 950 0 7,880 8,023
3,890 2,730 675 130 7,425 8,330
3,675 2,875 520 200 7,270 7,926
3,590 2,345 360 650 6,945 7,967
3,725 1,765 300 500 6,290 6,817
1,450 470 0 0 1,920 3,396
900 275 50 0 1,225 2,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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