AoeStats
← Hoya Lacunosa Amarillo

Black Forest

508275618Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 45m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1481
+14
🇨🇴 Byzantines · Colombia
1469
+15
🇩🇪 Gurjaras · Germany
1364
+19
🇩🇪 Bohemians · Germany
1364
+19
🇩🇪 Burmese · Germany
1480
-18
🇩🇪 Malians · Germany
1452
-17
🇩🇪 Sicilians · Germany
1436
-17
🇸🇪 Inca · Sweden
1381
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,420 11:06 15:47 29:46 ⛏ Fish Boom FC
45 2,072 12:01 16:19 31:19 ⛏ Fish Boom FC
35 1,601 10:05 20:27 31:12 ⚔ Champis into Archers
34 1,549 15:25 19:11 31:40 ⛏ Fast Castle
32 1,485 13:42 18:04 32:41 ⛏ Fish Boom FC
29 1,340 11:20 15:12 29:30 ⛏ Fish Boom FC
28 1,285 11:02 14:57 29:25 ⛏ Fast Castle
26 1,199 12:48 18:42 30:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,180 24,905 17,065 950 74,100 89,982
27,280 32,130 12,680 1,650 73,740 86,981
24,015 18,710 14,035 3,010 59,770 64,952
15,225 14,565 10,595 2,600 42,985 47,591
16,950 17,497 4,265 3,140 41,852 45,695
13,690 17,461 6,740 2,290 40,181 43,609
16,725 15,785 5,045 2,500 40,055 47,730
18,345 10,381 7,160 340 36,226 43,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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