AoeStats
← Hoya Lacunosa Amarillo

Black Forest

505948218Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 52m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1532
+10
🇪🇨 Bohemians · Ecuador
1409
+15
🇹🇷 Berbers · Türkiye
1390
+16
🇹🇷 Lithuanians · Türkiye
1365
+17
🇫🇮 Khmer · Finland
1502
-19
🇩🇪 Koreans · Germany
1359
-13
1359
-13
🇨🇳 Cumans · China
1356
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,093 13:38 17:36 30:08 ⛏ Fish Boom FC
38 1,991 11:53 16:12 30:50 ⛏ Fish Boom FC
38 1,983 13:08 18:40 31:46 ⛏ Fish Boom FC
34 1,786 11:20 15:42 29:57 ⛏ Fish Boom FC
33 1,722 9:23 23:19 30:02 ⛏ Fish Boom FC
32 1,645 11:57 16:18 29:54 ⛏ Fish Boom FC
26 1,344 11:32 15:48 28:19 ⛏ Fish Boom FC
23 1,219 11:58 16:01 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,085 42,980 17,040 3,195 96,300 98,906
32,630 23,390 28,085 1,600 85,705 99,649
20,045 40,355 19,570 4,450 84,420 88,577
34,815 21,900 21,895 3,860 82,470 91,692
33,335 23,808 18,105 5,425 80,673 94,733
23,025 34,986 15,445 3,285 76,741 85,784
24,950 28,816 11,350 3,120 68,236 71,796
27,575 19,125 13,545 3,560 63,805 79,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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