AoeStats
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Oasis

508325672Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 61m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
855
+14
🇵🇪 Huns · Peru
808
+16
🇺🇸 Poles · United States
773
+17
🇵🇱 Franks · Poland
706
+19
🇨🇱 Cumans · Chile
859
-55
🇨🇱 Bohemians · Chile
828
-18
🇨🇱 Vikings · Chile
818
-46
🇨🇱 Franks · Chile
677
-29
Player eAPM Actions Feudal Castle Imperial Opening
32 1,944 10:57 20:47 34:16 ⚔ M@A into Archers
27 1,648 10:39 24:16 38:45
26 1,589 12:25 17:14 30:47 ⛏ Fast Castle
21 1,274 13:23 25:26 45:28 ⚔ Scout Rush
18 1,098 13:16 22:22 34:57 ⛏ Fast Castle
13 795 10:46 24:59 37:54 ⚔ Skirms into Archers
11 692 12:59 31:04 44:14
9 580 15:07 42:50 49:17 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,860 20,191 11,905 5,480 67,436 87,475
32,545 17,043 12,670 2,800 65,058 70,039
24,970 12,785 10,160 3,575 51,490 61,545
15,340 21,015 11,220 1,815 49,390 64,475
20,720 14,396 11,020 2,250 48,386 69,034
18,015 12,812 8,630 2,645 42,102 44,098
18,430 11,331 3,245 1,060 34,066 35,646
11,840 11,340 7,525 2,700 33,405 33,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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