AoeStats
← EMERCATORM

Black Forest

508323513Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 13m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
972
+10
🇺🇸 Britons · United States
904
+12
🇵🇪 Teutons · Peru
890
+13
🇺🇸 Bohemians · United States
841
+15
🇨🇱 Cumans · Chile
903
-44
🇨🇱 Vikings · Chile
858
-40
🇨🇱 Bohemians · Chile
841
-13
🇨🇱 Franks · Chile
700
-23
Player eAPM Actions Feudal Castle Imperial Opening
51 680 — — —
25 330 — — —
20 262 12:11 — —
18 234 12:16 — — ⛏ Fish Boom
14 183 11:47 — —
12 161 10:39 — —
10 128 12:17 — —
7 89 11:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,100 1,154 0 80 4,334 4,244
2,300 1,424 50 0 3,774 4,440
2,250 456 0 0 2,706 3,491
1,450 676 0 100 2,226 2,821
1,575 581 50 0 2,206 2,816
1,600 525 0 0 2,125 2,373
1,500 350 0 0 1,850 2,710
1,300 440 0 0 1,740 2,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.