AoeStats
← Ghost-13-A

Arabia

507045212Analyzed
1v1 RM · 15d ago on Sep 16, 2026· 53m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
619
+17
🇦🇿 Turks · Azerbaijan
636
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,201 12:15 25:02 35:34 ⚔ Scout Rush
18 992 11:43 23:43 43:11 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,900 11,960 9,560 2,150 47,570 65,248
13,960 11,062 8,760 1,670 35,452 39,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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