AoeStats
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Coastal Forest

503462212Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 45m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Saracens · Kuwait
853
+12
🇩🇪 Teutons · Germany
776
+16
🇮🇳 Magyars · India
759
+17
🇹🇷 Turks · Türkiye
732
+18
🇰🇿 Portuguese · Kazakhstan
830
-18
🇰🇿 Vietnamese · Kazakhstan
830
-18
🇹🇷 Burgundians · Türkiye
724
-13
🇹🇷 Bohemians · Türkiye
719
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,998 11:03 16:48 34:36 ⛏ Fast Castle
31 1,385 10:19 23:07 — ⚔ Archers into Scouts
15 663 15:54 30:57 — ⚔ M@A FC
14 642 12:07 26:13 — ⚔ M@A into Archers
12 558 13:28 22:15 37:52 ⛏ Fast Castle
12 537 13:27 22:24 32:38 ⛏ Fish Boom FC
2 100 — — —
1 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,970 15,535 9,445 2,200 48,150 62,608
19,355 17,078 7,995 3,640 48,068 55,226
10,870 8,540 2,735 1,550 23,695 25,472
10,260 3,320 7,925 1,400 22,905 24,715
5,630 8,785 5,625 100 20,140 19,901
7,110 8,145 3,585 975 19,815 22,868
200 0 0 0 200 384
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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