AoeStats
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Arena

510224971Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Goths · Uruguay
726
+16
🇲🇽 Portuguese · Mexico
685
+18
🇪🇸 Bengalis · Spain
731
-17
🇦🇷 Burmese · Argentina
728
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,843 11:01 19:42 26:49 ◆ FC into Fast Imp
26 1,165 9:42 18:16 30:53 ⛏ Fast Castle
25 1,134 10:15 14:28 29:36 ⛏ Fast Castle
23 1,034 10:43 21:38 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,010 36,380 12,205 1,985 67,580 69,992
21,670 13,595 11,070 1,600 47,935 53,443
17,080 13,000 12,085 2,050 44,215 51,836
19,995 12,095 8,670 1,530 42,290 49,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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