AoeStats
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Black Forest

510139349Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
721
+10
🇦🇷 Vietnamese · Argentina
718
+10
🇺🇸 Teutons · United States
600
-11
🇹🇷 Gurjaras · Türkiye
547
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,274 12:29 19:02 38:20 ⛏ Fast Castle
25 1,202 13:08 22:46 34:05 ⚔ FC into Skirms
18 906 11:39 21:39 36:35 ⛏ Fast Castle
9 435 12:51 25:56 40:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,360 12,943 10,715 2,425 48,443 53,539
13,285 22,749 6,845 2,080 44,959 50,010
15,975 13,906 9,215 2,280 41,376 54,090
15,025 8,542 8,075 1,400 33,042 42,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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