AoeStats
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Arena

509076229Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
958
+12
🇨🇳 Persians · China
802
+18
🇦🇺 Tatars · Australia
738
+21
🇨🇳 Britons · China
712
+22
🇹🇷 Khmer · Türkiye
868
-19
🇮🇶 Britons · Iraq
867
-19
🇧🇬 Bohemians · Bulgaria
850
-18
🇮🇳 Spanish · India
809
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 2,992 11:30 15:55 33:03 ⛏ Fast Castle
31 1,477 11:06 16:35 — ⛏ Fast Castle
25 1,193 12:29 19:47 38:41 ⛏ Fast Castle
24 1,142 10:42 15:23 31:02 ⛏ Fast Castle
14 683 12:31 18:02 45:54 ⛏ Fast Castle
13 618 11:16 15:34 31:29 ⛏ Fast Castle
10 471 11:50 23:00 35:09 ◆ FC into Fast Imp
10 459 9:25 17:42 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,785 15,210 11,755 2,350 57,100 92,581
23,580 21,735 5,695 2,250 53,260 70,432
18,130 14,395 8,950 2,805 44,280 58,940
12,650 19,600 9,700 2,250 44,200 52,521
14,750 12,330 4,670 2,170 33,920 41,777
12,250 10,580 5,995 850 29,675 42,920
11,060 9,195 4,565 970 25,790 31,205
6,420 6,470 2,010 750 15,650 18,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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